Synchronizing player bullets…?

Simplified Enemy Network Sequences
Simplified Player Movement Sync
Player 2 shot delta

Sync the action not the result

The experiment to try and solve this problems changes from syncing the bullets to syncing the trigger of creating the bullets, i.e. sync the fire event rather than the resulting bullets.

Simplified Fire Event Sync

What next?

Will the bullet ‘hit sync’ method work? What happens when the bullet from each client hits the same enemy, or potentially different enemies?



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