Sync Child/Parent relationships with MLAPI

Ground Enemy Parent/Child structure
Ground Enemy sync’d in world space

Sync Parent/Child Relationship

Parent And Child with Network Objects
Re-parenting RPC
Problem with re-using from Pool
Pooled objects working

Logram Firing

Logram client firing
Logram animated firing
  1. The bullets are not yet shared.
  2. Currently each Logram only knows about the local player. Therefore the Lograms for Player 1 fire at Player 1, the Lograms for Player 2 fire at Player 2.

Next up

  • Making the enemy aware of the players
  • Share/Sync the bullets

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Unity, VR, Enterprise and .Net Developer

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Paul Marsh

Paul Marsh

Unity, VR, Enterprise and .Net Developer

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