Creating a GUI based Editor Tool

The Basic Feature

  1. I should be able to specify some common attributes about different trench types and be able to re-use them
  2. I have a Terrain and I want to dig a trench between two points
  3. There should be some visualisation about where the trench will be.

Re-using Trench Types

Instance of a Trench Scriptable Object

Represent two points

Visualise the Trench

OnSceneGUI & Handles

Snap to Terrain

Unity, VR, Enterprise and .Net Developer

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Paul Marsh

Paul Marsh

Unity, VR, Enterprise and .Net Developer

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