Auto compile-time support for Unity Tags

private void OnTriggerEnter2D(Collider2D collision)
{
if (CompareTag(???))
_animator.SetBool(_isDestroyedParamHash, true);
}
Intellisense support

Detecting changes to the Assets

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Unity, VR, Enterprise and .Net Developer

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Paul Marsh

Paul Marsh

Unity, VR, Enterprise and .Net Developer

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