Animator Controller as a Finite State Machine in Unity

Simple State Machine
Manually change IsAttacking parameter

--

--

--

Unity, VR, Enterprise and .Net Developer

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Modern Java for Fun and Profit

[Notice]FirmaChain x Hello Capital Partnership

How to Install WordPress on Google Cloud for Free

Thoughts on software teams cooperation and alignment

[Windows 10 Creator Update] A quick fix for the start menu

Let’s Build an Own Operating System (PrimitiveOS)

An Introduction to Python Script

Evolution of LinkedIn

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Paul Marsh

Paul Marsh

Unity, VR, Enterprise and .Net Developer

More from Medium

Unity : AI && NavMesh [FSM : (Finite State Machine with Enum)]

Using culling layer masks for Virtual Cameras in Unity 2021

2D Cameras Using Cinemachine

Using Height Maps for Material Displacement